
- COUNTER STRIKE ONLINE BROWSER PS4
- COUNTER STRIKE ONLINE BROWSER OFFLINE
- COUNTER STRIKE ONLINE BROWSER DOWNLOAD
A good example of the web reinventing the wheel.
COUNTER STRIKE ONLINE BROWSER OFFLINE
If you mention offline web storage, that is exactly the same solution as Steam and others do. There is a big difference between downloading a game once vs every time. > There is no reason a platform like Stadia can't work in the future as these things get better. Before Steam there were many gaming online communities, all games were native and were marvels of technology for the time, etc. No community, limited features, spotty performance. > I mean, before Steam this was basically the state of gaming. Why is this an issue in your opinion? Isn't more options better? Isn't ideal to adapt old concepts to new implementations? At the very least does it not provide potential educational value? We move things into deeper abstraction layers. It's the same trend we've had since basically the dawn of computers. > Why does "the web" try to recreate existing technologies and operating systems? But older games won't ever support cross platform between Windows, OSX, and *Nix. We are starting to see more cross platform support for games between PS4, XBO, and PC.
COUNTER STRIKE ONLINE BROWSER PS4
And while that is happening, you're just sitting there not using your PS4 because opening another application pauses the download.
COUNTER STRIKE ONLINE BROWSER DOWNLOAD
There is no reason a platform like Stadia can't work in the future as these things get better.Īnd, in terms of downloading gigs from afar, you're already doing that, but instead of being able to play games while downloading you have to wait to download 60gb of COD updates, consume your entire PS4 drive with a single game. I mean, before Steam this was basically the state of gaming. Just gotta look for people on discord I guess. Action is immediate with little time to type anything, (there's surprisingly little support for voice chat in these games), and usually easy enough to hardly require spoken coordination.

On the other other hand, because everything took forever, you would inevitably shoot the shit, because there was just nothing else to do!Īnyways, nowadays you can easily solo pretty much any modern MMO and any group content just automatically plops you into a party with some dudes that you will quite certainly never see again.

Once you got a good party going, you basically didn't want to stop, as just getting to that point took two freakin' hours. On the other hand, it took hours - often all night - to accomplish just about anything. Reaching out to others was expected, and many were glad to help you through those same challenges they too struggled with. Enemies would destroy you after level 10 or so, and quests were incredibly laconic and abstruse seemingly by design.Įverything about the game was difficult, dangerous, and mysterious. You see this trend in MMOs as well - towards convenience (and fun) at the expense of community.īack in the old days of EverQuest and Final Fantasy XI, it was almost impossible to do anything by yourself you HAD to find other people, and ideally a clan.
